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Tynan Sylvester, " RimWorld - Royalty Launch Trailer" on Feb 25 2020, /r/RimWorld Inspiration They're led by a stellarch, the highest-ranking person in their faction. It's a small refugee fleet with tiny numbers of people but very strong technology and an honor-and-tradition based culture. What arrives at the rimworld is a fragment of a destroyed Empire which was mostly annihilated by some unknown enemy. It is possible that this is the enemy and/or calamity that destroyed Sophian society, though rebels would not constitute an "unknown enemy", if such an enemy is still canon. With the addition of the places system used in the random lore generation of Ideoligions, cultures with Sophian backgrounds will have lore that references rebels lead by a "Revolutionist" and bio-engineered plagues deployed on the planet. With the changes to the faction description in 1.3 to references to a nonspecific "calamity", it is unclear whether this invasion is still canon. This was confirmed by both the in-game description and contemporary statements by RimWorld developer, Tynan Sylvester. The calamity that forced the Empire from their territory and to the rimworld where the game takes place was originally explicitly invasion by a powerful, unknown enemy. They will refuse to trade with anyone who lacks the appropriate royal title. Despite losing almost all of their people, their fleet and technology still make them powerful. Invaded by powerful outsiders, they fled.
Rimworld titles code#
They lived for thousands of years in a stable multi-planet empire with a strict caste system, an intricate code of warrior ethics, and enforced cultural stasis. Thus, the Empire is, or was, canonically multiplanetary and interstellar.Īn ultratech refugee society from another planet, organized along feudal lines.
Rimworld titles update#
Note that while the update to version removed the reference in the faction description to a "multi-planet empire", the Title descriptions of make reference to multiple Consuls each in charge of their own planet, and multiple Stellarchs each in charge of their own star system. Those that did apparently practiced absolute, rather than male-preference, primogeniture. Noble titles are primarily hereditary, and at least some families practiced primogeniture.This combat included both planetary combat, involving infantry and aircraft, and space-borne ship-to-ship combat. They fielded a developed military and, unlike most Glitterworlds, it saw combat, possibly routinely but definitely within the last generation.Some families implemented contingencies to guard against this. Wars of succession, as well as smaller scale conflicts over inheritance, were not unheard of.Nobles and commoners alike would be born and raised on these ships. Grand, ancient starships acted as powerbases for noble families along side more traditional planetary holdings.The church also provided Chaplains for the military, non-combatants that provided for the medical and spiritual needs of the soldiery. An Imperial Church exists, monotheistic organization with both Inquisitors in the church's anti-heresy school, and psychics in the church's psychic school.The noble households are served by the common folk in a variety of roles from domestic to military, despite the technology available to the Empire before its fall.Various facts about the Empire can be gleaned from Imperial Backstories, namely:
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They are organized in a feudal hierarchy nominally headed by a far-off Emperor, however, due to the lack of faster-than-light travel, much of true day to day power is held by the Stellarchs who have dominion over their entire star system. The Empire are the remnants of a technologically advanced interstellar empire, or of one section of it, originating from the planet Sophiamunda that have fled from a great calamity.
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